Effect: Expend one Rally token from this card to quick deploy up to two Tier 0 Fire Lore fighters from your deck (Hard 1PT). You can't quick deploy anything else that turn.
Effect: If this card is normal deployed in Atk position, you can quick deploy a Warrior fighter from the deck with exactly 16 base Atk. You can't attack in that same turn.
Lore: A semi-sentient, explosive fruit of unknown origins. It is unlikely that this species evolved naturally. It is thought that they were developed through arcane magic several centuries ago, before being unintentionally released as an invasive species.
Lore: A peace-loving elf who often acts as a mediator in disputes. Her arrival is usually seen as a good omen. Usually...
Effect: Expend one [Fire or Holy] rally token from this fighter to target and destroy one Tier 3 or lower fighter your opponent controls.
Lore: A gangster Oni with a heart of gold. Tora is known for her stubbornness and good hearted nature. Her fists are a force to be reckoned with, and she possesses massive latent potential.
Lore: A simple, low-level fire spirit, easily summoned by even the lower ranking mages. When conjured, their life is fleeting, but long enough to cause some damage.
Effect: If this card is attacked, destroy all tokens on the attacking fighter. Unity Effect: During your start phase you can expend this card to add one God Tier Fire fighter to your hand.
Effect: Once per turn, while this card is either faceup or unified to a fighter, destroy one token on your opponent's side of the field.
Token Effect: If this card is expended as a token by a [Tier 2-4] Fire fighter's effect, it can be quick deployed to the field instead of sent to the void.
Lore: An avid food fanatic and a master of culinary arts. Tatsu is always ready to assist her friends.
Effect: Expend a [Fire or Idol] Rally token from this card to destroy one card on your opponent’s side of the field (Hard 1PT). For every card destroyed by this effect, your opponent takes 10 Burn damage. This card cannot attack in that same turn.
Lore: Wanted on a galactic scale, Shaderu is one of the most feared and mythologized space pirates. He has inspired many pirates across countless star systems.
Effect: While this card is faceup on the field, you can rally deploy God Tier Idol fighters from the hand using Fire fighters in the void as rally material.
Effect: Expend one Fire token from this card to quick deploy a Fire fighter from your hand (Soft 1PT). That fighter can be up to one Tier higher than the expended token. God Tier fighters can be deployed this way. If the deployed fighter is Tier 2 or higher, you may load it with Fire fighters from the void as Rally tokens.
Effect: If this card is destroyed in battle, quick deploy one Tier 1 Demon Lore fighter from your deck.
Effect: Expend one [Noble or Fire] Rally token from this card and destroy one A/C card or a [Tier 0-3] fighter on your opponent’s side of the field (Soft 1PT).
Effect: If this card was quick deployed, increase the Atk of all other Warriors you control by 2 while this card remains on the field.
Effect: Other Ice fighters you control can be used to shield this fighter from attacks.
Lore: This young polar bear was rescued by Wyneria and healed when he was on the brink of death. He is now her loyal companion and was given a scarf to cover the scars of his ordeal. As a side effect of the healing magic, he will forever remain small and adorable.
Effect: Pull one Ice Lore fighter from your void or exile and unify it to one faceup Ice fighter (Soft 1PT).
Lore: The legendary Yuki Onna, Wyneria. Her prowess and knowledge of the ice element has led many young mages to study under her. Ice mages study for years just to attain a fraction of her power.
Lore: An apprentice mage specializing in the ice element. Studying the teachings of a certain ice Goddess, she has only managed to attain a small fraction of her power. The single white streak in her hair denotes her low rank among ice mages.
Effect: During either player's turn you can expend one [Ice or Idol] rally token from this card to target an opponent's fighter. That fighter cannot attack or activate its effects, and its Atk and Def are reduced to 0 until after the turn's end phase (Soft 1PT).
Effect: This card gains 3 Atk for each additional Ice fighter you control. All Tier 2 or lower Ice fighters that you control gain 3 Atk while this card is face up. You can quick deploy one of this card’s Ice Rally tokens to the field (Soft 1PT).
Token Effect: During either player's turn, if this card is a token on an [Ice or Demon] fighter it can be expended to negate an effect that involves expending tokens.
Hand Effect: If a Tier 1 Mage fighter of different name on your side is targeted in battle you can negate the attack, return the targetted fighter to the hand, and quick deploy this card from the hand in its place. (Hard 1PT)
Effect: This card can only be rally deployed with Ice fighters/tokens. During either player's turn, you can expend one Rally token from this card to boost its Atk by 10 for the rest of the turn or negate its removal by card effect. (Soft 1PT).
Lore: Kori's right-hand man and enforcer. He is a bear of few words and many unsavory skills. He is always prepared. Whether it's a deal going south or the boss being threatened, he professionally dispatches the threat.
Lore: One of Kori's most loyal underlings. Her amicable personality and skills in subterfuge make her an ideal spy and intel gatherer for Kori's gang. She is no slouch in a fight either.
Effect: If this card leaves the field due an opponent's card effect, draw one card (Hard 1PT). If this card is destroyed in battle, you can quick deploy a Tier 1 or lower Ice fighter from your hand in its place (Hard 1PT).
Lore: A cryogenics engineer turned mad scientist. Lavi has formulated ice-based weapons with planetary levels of destruction. As such, he has many bounties on his head.
Lore: A feared and versatile bounty hunter, known for freezing her targets solid with her liquid nitrogen gun. She usually manages to get them back in one piece.
Lore: Aided by her trusty Time Saw, Evie is able to tear holes in space and time and traverse dimensions. She has learned much in her travels and even encountered wildly different versions of herself.
Lore: The lowest ranked cannon fodder of the Yoyomanian army. What they lack in accuracy and strength they make up for in near-fanatical devotion to their dictator.
Effect: Expend one [Tier 1 or higher] Ice Unity token from this card to target and destroy a Tier 3 or lower fighter on the field (Soft 1PT).
Effect: If a Tier 1 or higher Dark fighter on your side of the field is destroyed by battle, you can quick deploy this fighter to the field from your hand (Hard 1PT). This card can be included in the Fodder deck and is treated as a Lore fighter when in the void or exile.
Effect: If this or another Dark fighter is about to be destroyed by battle or card effect, you can exile one Tier 0 Dark fighter from your void to negate that destruction (Hard 1PT).
Effect: Expend up to 2 [Dark or Holy] tokens from this fighter and exile cards on the field equal to that number (Hard 1PT). This card cannot attack during that same turn. Void Effect: You can pay 20 HP to negate an attack from the opponent and pull this card from the void.
Lore: The loyal minion of Purity Valentine. They are always willing to swoop in and assist her in dire situations, as well as perform menial tasks and errands.
Effect: This card can be rally deployed from the hand by using 2 exiled Tier 0 Dark fighters as rally material. If this card is targeted by an effect, you can expend one Rally token and flip a coin. If it lands heads, negate the effect.
Effect: If this card is removed from the field by a card effect that you control, quick deploy it back to the field (Soft 1PT). Rally Effect: If this card is a Rally token on an Idol fighter, it can be expended to take control of an enemy fighter for the rest of the turn (Hard 1PT). That fighter can't attack.
Effect: Expend a [Mage or Dark] Rally token from this card to target and reveal up to two facedown A/C cards your opponent controls and then destroy one of them (Soft 1PT).
Effect: Expend one Dark Rally token from this fighter and pull one Tier 1 Dark fighter or A/C card that specifies Dark fighters from your deck and increase the Atk of this card by 3 until the end of the turn (Hard 1PT).
Effect: Expend a token from this card and discard a Dark fighter. Destroy a fighter your opponent controls (Soft 1PT). Unity Effect: Expend this card and pull one Dark Lore fighter from your deck (Hard 1PT).
Lore: A being originating from an unknown dimension. Government officials have been unable to apprehend this force of nature since the containment breach.
Effect: This card can only be rally deployed with [Dark or Reptile] fighters. This card cannot be removed from the field by A/C cards. You can pay 10 HP to pull a compatible equip card from exile and equip it to this card (Hard 1PT).
Effect: This card can be rally deployed using a Tier 0 Dark Lore fighter in the void as rally material.
Lore: Destruction and mayhem follow her everywhere she goes. Her arrival is frequently heralded by the sound of mischievous, gremlin-like giggling.
Lore: A predatory eldritch species from a distant corner of the universe. They can be easily called upon by those able to tap into the void, but not easily tamed.
Effect: This card can be quick deployed by exiling 2 Dark Lore fighters from your void (Hard 1PT).
Lore: An expert in everything sweet and sugary, Aze is a fierce entrepreneur and dominant force in the confectionery industry.
Effect: On the field, this card counts as two materials in a rally deployment for a Warrior fighter. This card is treated as a Lore fighter at all times and can be used in the Fodder deck.
Effect: This card can be rally deployed by using 2 [Wind+Warrior] fighters from your void as Rally material. During your Combat Phase, you can expend 1 Wind Rally token from this card to return a fighter to its owner’s hand while negating its effects (Soft 1PT). You cannot attack in that turn.
Effect: This card can only be rally deployed with [Dark or Reptile] fighters. This card cannot be removed from the field by A/C cards. You can pay 10 HP to pull a compatible equip card from exile and equip it to this card (Hard 1PT).
Effect: You can send one Idol fighter of a different name from your side of the field back to your hand and send one fighter your opponent controls to their hand (Hard 1PT).
Lore: After communing with the god of knowledge, Evie was able to strike a dark covenant. Thus, the young sage was granted the knowledge of immortality and ruinous magic power.
Lore: A wild tsuchinoko native to jungles of a distant dimension. While technically an invasive species (brought to our world by the actions of Nagi Quetzalli) they are generally harmless creatures.
Effect: This card can only be deployed with Pyramid of The Sun. Expend up to 3 [Wind or Reptile] Rally tokens from this card and send cards on the field back to the owner’s hand equal to that number (Soft 1PT). Cards of a different name can’t attack in that same turn. This card's effects and deployment cannot be negated.
Lore: A colony of moderately toxic jellyfish. Their numbers are plentiful, and they carry a variety of valuable chemical compounds used by aquatic space colonies. It is unknown why their species is so widespread across the galaxy.
Effect: This card can be rally deployed by using two Tier 0 Water fighters in the void as rally material. If this card destroys an enemy fighter in battle, draw one card.
Effect: You can shuffle one Idol fighter from your hand into your deck and pull one Idol fighter from the deck that is up to one Tier higher (Soft 1PT).
Effect: If you control a Tier 3 or higher Water fighter, this card's base Atk is doubled during your combat phase.
Effect: Reveal the top card of your deck. If it is a Tier 1 Warrior, quick deploy it to the field (Hard 1PT). If it is a weapon card, equip it to this card, regardless of the equip requirements. If it is neither, send the card to the void.
Lore: Benzene is an everyday wild slime that managed to gain sentience and travel the cosmos before crashing on Earth. Being totally incapable of repairing her ship, she has decided to make this planet her new home.
Effect: During the Destruction Step, instead of sending this card to the void, you can quick deploy one Tier 2 Water Lore fighter from your hand and attach this card as a Unity token. This does not skip the Damage Step.
Effect: If an attack is declared against this fighter and it isn't destroyed, return the attacking fighter to the owner's hand and pull one Tier 1 Demon Lore fighter from your deck.
Effect: If this card is normal deployed, you can quick deploy one Tier 1 Primal Lore fighter from your deck or hand. The quick deployed fighter cannot attack this turn.
Effect: This fighter can be rally deployed from the hand using a Tier 1 Warrior with more than 15 Atk in the void as rally material. This fighter gains the unity bonus from its Rally token if it is a Warrior type.
Effect: All other Warrior fighters you control gain 3 Atk while this card is faceup. This card is always treated as a Lore fighter and can be used in the Fodder deck.
Effect: This card can be rally deployed using two Tier 0 [Holy or Thunder] fighters from your hand (Hard 1PT). Once per turn, you can quick deploy one Tier 1 or lower [Holy or Thunder] Rally token from this card.
Lore: A simple, low-level fire spirit, easily summoned by even the lower ranking mages. When conjured, their life is fleeting, but long enough to cause some damage.
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