Counter: If a Tier 1 or lower Ice fighter is targeted by an opponent's attack or effect, negate it. Pull one Ice fighter from your deck and unify it to the targeted fighter.
Counter: Target one Tier 3 or lower Fire fighter you control. That fighter can't be destroyed by battle or card effects for the rest of the turn.
Counter: During either player’s turn, revive one Fire fighter destroyed during your opponent’s most recent combat phase. This card and the fighter are linked to each other. The revived fighter gains 5 Atk while linked to this card.
Counter: If a Tier 1 fighter you control is targeted in battle, negate the attack and quick deploy a [Idol or Mage] Tier 3 fighter of the same element from your hand using this card and the targeted fighter as rally material.
Counter: During either player's turn, expend up to two Rally/Unity tokens and destroy one Equip card for each.
Counter: If a Fire fighter with Rally/Unity tokens is destroyed, quick deploy one of those tokens in its place.
Counter: If your opponent deploys a [Tier 0-1] fighter, you can expend a Unity token from a Demon fighter to negate the deployment.
Counter: Discard a Fire Lore fighter and pull one Fire fighter from your void or exile.
Counter: If a fighter you control is destroyed by an attack, reduce the attacking fighter's total Atk to 0 until your opponent’s next Start Phase. If this card is destroyed by an opponent's card effect, target up to 2 fighters on your opponent’s side of the field and lower their total Atk to 0 until your opponent’s next Start Phase.
Counter: If a Dark fighter is destroyed or returned to the hand by an effect, exile the card that initiated the effect.
Counter: If your opponent quick deploys a fighter while you control a faceup Cosmic Lore fighter, destroy all fighters you control and all Tier 3 or lower fighters your opponent controls.
Counter: If a fighter you control is attacked by an opponent’s fighter, target either of the two fighters with this effect. Swap the fighter’s Atk and Def values until the start of your opponent's next turn.
Counter: During either player’s turn, if your opponent controls two or more fighters while you control none, quick deploy a Tier 0 fighter from your hand.
Counter: Revive one Dark Lore fighter from either player's void to your side of the field and pay HP equal to that fighter's base Atk. This card and the fighter remain linked to each other.
Counter: If your opponent expends a token from a Tier 2 or lower fighter, negate the effect and destroy the fighter.
Counter: If a Tier 1 Fire fighter is attacked by your opponent, after the Damage Step, destroy the attacking fighter. Your opponent takes burn damage equal to half of their attacking fighter's total Atk.
Counter: If your opponent declares an attack on a fighter you control, they must pay HP equal to half the attacking fighter's total Atk. If your fighter is a Cosmic fighter, they must pay HP equal to their fighter’s total attack instead of half.
Counter: If an Ice fighter is targeted for attack, negate the attack. This card remains linked to the attacking fighter. While this card is linked to it, that fighter can't attack, change its battle position or use its effects.
Counter: If a Tier 2 or lower Wind fighter you control is targeted for attack by a Tier 3 or lower fighter, negate it. Return the attacking fighter to the owner's hand.
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