Action: Expend any number of Tier 0 Ice Lore tokens from an Ice fighter and destroy fighters on your opponent's side of the field equal to that number.
Action: If you control a Tier 2 or higher Ice fighter, destroy your opponent's fighter with the lowest Atk. You can't attack in the turn that you use this effect.
Action: Sacrifice one Fire fighter. Your opponent must sacrifice one fighter of the same Tier or higher than the sacrificed fighter. If they control no such fighters, they take 10 HP damage.
Action: Quick deploy one Tier 2 or lower Cosmic Lore fighter from exile or the void (Hard 1PT).
Action: Quick deploy one Tier 0 Water fighter from your deck. You can't quick deploy anything else that turn (Hard 1PT).
Action [Repeat]: Destroyed Cosmic fighters are sent to exile instead of the void. If a Cosmic fighter is exiled, place one Rift token on this card. After this card has 3 Rift tokens, you can exile this card and quick deploy a God Tier Cosmic fighter from your hand or deck (Hard 1PT). The Rift tokens on this card become Rally tokens for that fighter.
Action: Send one Tier 0 fighter you control to the void and quick deploy a Tier 3 Dark Lore fighter of the same class from your hand. You can't quick deploy anything else that turn.
Action: Double the base Atk of one Tier 1 or lower Fire Lore fighter you control until the end of the turn. That fighter is the only fighter that can attack during this turn and it is returned to your hand at the end of the turn.
Action: Shuffle 5 Fire fighters from your void into your deck and draw 2 cards (Hard 1PT).
Action: Target one A/C/E card in your void of a different name that specifies Ice fighters and add it to your hand (Hard 1PT). You can't quick deploy in the turn you use this effect.
Action: Quick deploy one Tier 0 Fire fighter from your deck. You can't quick deploy anything else that turn.
Action: Shuffle one faceup Ice Lore fighter from your side of the field into your deck. Quick deploy an Ice fighter (up to one Tier higher) from your deck. Attach this card as a rally token to the fighter if it is Tier 2 or higher. This card can be used to quick deploy God Tier fighters (Hard 1PT).
Action: Pay 20 HP and pull one A/C card that specifies Dark fighters from your deck (Hard 1PT). You can't quick deploy in the turn you use this card.
Action: Rally deploy one “World Serpent Quetzalli” from your hand or deck using three [Tier 0 or 1] Wind+Reptile fighters in your hand as rally material. You cannot quick deploy any fighters in the turn this card is used. This card cannot be negated.
Action (Repeat): Increase the Atk of all Cosmic fighters you control by 1 for every Cosmic fighter in exile. If this card is destroyed by a card effect, pull one A/C card of a different name from the void that specifies Cosmic fighters.
Action: Shuffle up to 3 cards from your hand back into your main deck and draw that same number of cards (Hard 1PT).
Action: Exile one fighter on your side of the field and quick deploy one exiled fighter from either player's exile zone in its place. (Hard 1PT)
Action: Pull one Weapon card that specifies Ice fighters and equip it to a compatible Ice Lore fighter you control.
Action: Expend Fire Lore tokens from a Tier 2 or higher Fire fighter. Destroy cards on your opponent’s side of the field equal to the number of tokens expended (Hard 1PT).
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