Lore: The self-declared archnemesis of Kari Charybdis. Tempura’s malevolence is balanced out by pure incompetence.
Lore: Mothballs are formed when people absentmindedly think about Mothman. They possess little intelligence and can be spotted in dark forests on rare occasions.
Lore: An amalgamation of the wonder and fear that humans feel towards the smallest critters to walk amongst us. This concept has been given life and is now referred to as an “Everybug.”
Effect [Harbinger]: Quick deploy all Bug [Rally and Unity] tokens from this card (Hard 1PT). This fighter gains 1 Atk/Def for every Tier 0 Bug fighter you control. This fighter inflicts piercing damage.
Effect: If this fighter destroys an opponent’s fighter in battle, add a Rift token to it (Max 3). For every Rift Token on this fighter, increase its Atk by 4.
Effect: Expend 1 Bug Rally token from this card and return 1 fighter to its owner’s hand (Soft 1PT). Unity Effect: This card can be expended to pull a God Tier Bug fighter from the deck.
Effect: Tier 0 Bug fighters you control can attack twice per turn.
Lore: Despite their beautiful appearance, these butterflies are often found on battlefields, sipping on the blood of the fallen.
Effect: If this card is drawn from the main deck as the result of a Water fighter’s card effect, you can reveal it and quick deploy it to the field.
Effect: This fighter can only be rally deployed with Water material. Expend one Water Rally token from this card and draw one card from the main deck (Soft 1PT). This card gains 3 Atk/Def for every card in your hand.
Effect: This fighter can rally deployed using two Tier 3 Water fighters in your hand as rally material. Expend 1 water Rally Token from this fighter to change an opponent’s fighter to facedown Def position.
Effect: If this card is normal deployed, you can quick deploy a Tier 1 Noble fighter from the hand.
Effect: If this card is quick deployed, you can pull one copy of “United in Arms” from the deck (Hard 1PT).
Lore: Miya Mareena’s round little protectors are rather ferocious. However, their weakness is that they are easy to push over and roll around, thanks to their spherical bodies.
Lore: A colony of moderately toxic jellyfish. Their numbers are plentiful, and they carry a variety of valuable chemical compounds used by aquatic space colonies. It is unknown why their species is so widespread across the galaxy.
Effect: This fighter can only be Rally deployed with Water material. Expend a Water rally token, discard a card, and exile one card on your opponent’s side of the field (Soft 2PT). This card’s effects cannot be negated.
Unity Effect: If this card successfully unifies to a fighter you control, you can immediately quick deploy it to the field (Soft 1PT).
Lore: These fish are the loyal henchmen of Reina Ronronea. They are small but always ready to do any dirty work that their idol requests of them.
Effect: This card can be rally deployed by using two Tier 0 Water fighters in the void as rally material. If this card destroys an enemy fighter in battle, draw one card.
Hand Effect: If a [Water or Ice] Tier 3 fighter is destroyed by battle or card effect, quick deploy this card from the hand in its place.
Lore: As a child, Mero was swallowed up by the sea. Instead of perishing, she was transformed by the sacred waters and became an immortal jellyfish princess.
Lore: These little penguins are avid idol fans. More particularly, they are totally infatuated with Pippa Pebblesworth. They would do anything for their penguin Oshi.
Lore: When Pia and her slime doppelganger team up, they quickly become too much slime to handle. Intergalactic laws have been drafted to prohibit them from being in close proximity.
Effect: You can shuffle one Idol fighter from your hand into your deck and pull one Idol fighter from the deck that is up to one Tier higher (Soft 1PT).
Unity Effect: If this card is unified to a copy of “Piapi The Ambassador,” you can quick deploy a copy of “Piapi: Deadly Duo” from the hand or deck, using both of the previously mentioned cards as Rally tokens.
Effect: Expend a water Rally token from this card and pull one A/C/E card from the void that specifies Water cards.
Effect: If you control a Tier 3 or higher Water fighter, this card's base Atk is doubled during your combat phase.
Lore: Ronnie is Mero’s younger brother. He was turned into a jellyfish instead of sea monarch, due to his inability to swim. Despite that, he seems to enjoy his new form.
Lore: This sentient UFO discovered Piapi adrift in space and saved her. He took a liking to her and now spends his days performing repairs around her ship and acting as her butler.
Effect: Expend 2 Reptile Lore Rally tokens from this fighter and destroy all faceup fighters with less than 17 total Atk (Hard 1PT).
Lore: Known for his talents in service, Hikaru holds many secrets and abilities far beyond that of a typical waiter.
Effect: If this fighter is normal deployed, you can quick deploy up to two Tier 0 Water fighters from your hand.
Effect: Expend a Rally token from this card and discard a Water fighter. Destroy one fighter your opponent controls whose Tier is equal or less than the discarded fighter’s Tier.
Effect: This card can be sacrificed to revive one Light fighter from either player’s void to your side of the field (Hard 1PT).
Effect: Increase your HP by the Def Unity value of the Unity Token attached to this fighter (Hard 1PT). Unity Effect: Increase your HP by 5 (Hard 1PT).
Rally Effect: If you control 2 Light fighters in a column and your opponent controls a fighter in that same column, this fighter can be quick deployed from the hand using your two fighters and the opponent’s fighter as material (Hard 1PT).
Lore: Taring Hu is a wandering tiger, always looking for her next adventure. In any encounter, a mystical dice roll decides her fate.
Lore: Kumanui guards her forest well, but she spends most of her time in her imagination as a devoted chuuni. If you encounter her, she might force you to join in her games.
Effect: If this fighter is destroyed by an attack, activate one of these effects (Soft 1PT). 1) Quick deploy a Tier 1 Light fighter from the deck in its place. 2) Pull an A/C/E card that specifies Light fighters from the deck.
Effect: Destroy one Light fighter you control and one faceup [Tier 2 or lower] fighter your opponent controls.
Effect: This fighter gains 3 Atk for every Rift token attached to Light fighters you control.
Effect: Expend a Light Rally token or a Rift token from this card to deploy a Tier 1 Light fighter from the hand to the space in front of it (Soft 1PT).
Lore: A proud warrior in her youth, this oni has now retired to the life of being a simple innkeeper. But be mindful, for her blade is no less sharp or deadly than it was in her younger years.
Effect: Deal 3 cards from the top of your deck (Hard 1PT). If any of them are fighters, they can be attached as Rally tokens to Metal fighters you control. If any are equip cards, they can be equipped to compatible Metal fighters you control. Discard the rest.
Lore: The young leader of the Bachihebi clan, as was their predecessor. While the Bachihebi look like ordinary snakes, they greatly prize artistic and musical endeavors.
Effect [Baka Clone]: Quick deploy a Tier 0 [Baka Clone] Card from the hand in a space adjacent to this card (Soft 1PT). While this card is faceup, other [Baka Clone] fighters you control are exiled after being sent to the void.
Lore: Margo’s delicious little helpers. They are resilient and tend to roam in packs. Naughty chestnuts are placed in the “Chestnut Wiggler.”
Effect: This fighter can only be Rally deployed with Metal material. During your combat phase, expend 1 Metal Rally token from this fighter and it can attack an additional time (Soft 1PT). During either player’s turn, expend a Metal Rally token from this card to negate this card’s destruction via card effect.
Effect [Baka Clone]: Quick deploy a Tier 0 [Baka Clone] fighter from Exile (Hard 1PT). This card can be used in the Fodder Deck.
Lore: When you’re a vampire outlaw, no one can take you alive. Ophelia has a large bounty on her head, but the night is her best friend. Few have even seen her most terrifying form.
Lore: A woman of great mystery. Margo has been a talented sharpshooter from birth, and she’s picky about her targets. There's rumors she's turned her back on the underground world to sell potatoes, but this has not been confirmed.
Lore: No one can stop the rebellious Paichi from leaving her mark all over the city. Her artistic ambitions have earned her a high bounty.
Effect: Expend 2 Thunder Rally tokens from this fighter and destroy all fighters and A/C cards in the same column as this card.
Effect: If this fighter is destroyed in battle, you can quick deploy a Tier 3 [Thunder or Idol] lore fighter from your hand.
Effect: All other Thunder fighters in the same row as this fighter gain 5 atk.
Lore: As Lulu’s loyal companion, Mouton is controlled by the collective consciousness of her followers. She loves memes, human food and making fun of Lulu.
Lore: Kyubalt’s sheepdogs are known for their laid-back attitude. These electric companions prefer a lazy day over a chase.
Lore: Everyone’s favorite, spunky donkey (or rabbit?). Vari leaps into action whether people want her to or not.
Lore: The rough-and-tumble leader of the competitive and meritocratic Tsuchinobo Clan. They recognize only those who have achieved great things.
Effect: During either player’s turn, expend 1 [Rally or Unity] token from this card to negate the destruction of an [Earth or Noble] fighter by card effect.
Lore: Bun emerged one day and befriended Renn and Mochi. Bun never talks, but seems to be fond of Mochi in particular.
Effect: [Earth or Idol] fighters of a different name adjacent to this fighter can’t be destroyed by effects.
Effect: Expend one Earth [Unity or Rally] token from this card and pull one A/C/E card that specifies Earth fighters from the deck.
Lore: Mochi was born from a magical baking accident. One day Renn tried to cook a cream-filled loaf of bread in a necromancer’s oven, and this was the result.
Effect: This fighter can only be Rally deployed by using Earth Rally material. This fighter must attack during your battle phase if it is in Atk position. This fighter inflicts piercing damage.
Effect: This fighter cannot be destroyed by card effects.
Lore: A loyal follower of Rhea Nevermore. Momo has survived several lobotomies and enjoys snacking on batteries.
Effect: Expend a Unity token from this card and revive a Tier 0 Undead fighter (Soft 1PT).
Lore: Salem was a prisoner of the mirror realm until she was saved by Rhea Nevermore. She lost one of her legs to crystallization, but it doesn't slow her down. She is fiercely loyal to Rhea.
Effect: Expend a [Wind or Idol] Rally token from this fighter and pull one [Wind or Idol] fighter from the Void.
Effect: Expend a Reptile Rally token from this card. For the rest of the turn, this fighter inflicts piercing damage and gains 10 Atk.
Lore: Spitty was a large, imposing dragon and acted as Dragonspit’s mount, until they were both cursed. Now he is reduced to this miniscule form.
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